We worked with Sean Evans, a genius video/computer artist who directed it all with awe inspiring dedication and energy, theatre set designer Christine Jones and the game developers and Arbitrarily Good Productions.Īnd finally persuading Epic Games to help us put it out to the world.Įverything that we built came directly from what we made 20 years ago, in one way or another.Īnd we had all the multitrack recordings from the albums so we were able to rebuild the audio from the original elements in a new controlled space which wasn’t just stereo. With Nigel Godrich we have been working on this for about two years, through lockdowns, self-isolations and many very long intermittent Zoom calls. It would be way better if it didn’t actually exist.īecause then it didn’t have to conform to any normal rules of an exhibition. So we changed location – now it would look as if it had crashed into the side of the Royal Albert Hall.īut Westminster council didn’t like the idea one little bit.Īnd then Covid delivered the final annihilation. And then – being constructed from shipping containers – we could ship it around the world… New York, Tokyo, Paris…īut then we couldn’t fit it at the Victoria & Albert without parts of the museum building collapsing. This astounding steel carapace would be inserted into the urban fabric of London like an ice pick into Trotsky. It was going to be a huge red construction made by welding shipping containers together, constructed so that it looked as if a brutalist spacecraft had crash-landed into the classical architecture of the Victoria & Albert Museum in Kensington. To start with, when we first started thinking about it, we intended to build a physical exhibition/installation in a central London location. Instead we all get to enjoy it in the comfort of our own rumpus room now.To mark a period of 21 years since the expulsion of Kid A and Amnesiac from a converted barn in the Oxfordshire countryside into an unsuspecting world we’ve built… something. The whole thing was originally supposed to exist in the real world, as a touring exhibition that would’ve commemorated the 20th anniversaries of these two albums, but a certain pandemic put the kibosh on those physical plans. Kid A Mnesia Exhibition was made with assistance from the interactive producer Matthew Davis, the creative director and computer artist Sean Evans, theatrical set designer Christine Jones, Davis’ studio, and the games studio Actually Good Productions, and then brought to the wider world by Epic Games Publishing. had to branch out to experts from a variety of disciplines to make this experience a reality. It’s definitely not a George Thorogood app, I tell you what. With art by the band’s singer Thom Yorke and resident artist Stanley Donwood, and sound design by producer Nigel Godrich, all working directly from original Radiohead assets, you can be sure this little interactive thingamajig will bear the band’s personal touch. 18 as a totally free download.īased on the trailer below, this thing totally fits the Radiohead vibe-i.e., it’s a little bit trippy, a little bit creepy, hints at some serious paranoia about technology (there’s straight up a Matrix hallway at one point), and just generally looks like an art project by some clever kids who just discovered the last, oh, 60 years of avant-garde art. A virtual art exhibit built from original art and music from the band’s pivotal Kid A and Amnesiac albums, Kid A Mnesia Exhibition will be available for the PlayStation 5, PC and Mac on Nov. Notable rock band Radiohead has teamed up with Epic Games, the people behind Fortnite and the Unreal Engine, to announce Kid A Mnesia Exhibition.
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